Following our meeting on
Monday I spent the week researching physical and cognitive abilities at various
developmental age groups. Most research was done regarding the ages of 4-7yo,
as discussed with the team. I have taken cognitive skills into account here (as
opposed to just physical skills), as the complexity of our final design will
need to be understood by users at these age groups. One particular document
outlined quite succinctly physical
and cognitive developmental stages though examples. See below.
Age: 4-5 Years
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Physical
abilities (examples, not exhaustive):
Gross motor: Most
hop on one foot, skip alternating feet, balance on one foot for ten seconds,
catch bounced ball, do forward heel-toe walk.
Fine motor:
Copies triangles, linear figures
Children at this
age are able to mostly dress themselves independently (apart from more
difficult parts such as back buttons).
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Cognitive
abilities (examples, not exhaustive):
By end of fifth
year, vocabulary is over
2,000 words.
Understands opposites (day/night). Understands consecutive concepts (big,
bigger, biggest). Lots of why and how questions. Correctly counts five
to ten objects.
Correctly identifies colours. Good imagination. Likes silly rhymes, sounds,
names, etc. Beginning sense of time in terms of yesterday, tomorrow, sense of
how long an hour is, etc.
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6-11 Years
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Practices,
refines, and masters complex gross and fine motor and perceptual skills.
***I believe this
group will be predominantly older than our target demographic, however in the
earlier part of this group (6-8) children are still "fine-tuning"
many physical skills and therefore would benefit from practice**
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Thinking becomes
more logical and rational. Develops ability to understand others’
perspectives
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SOURCE:
That was usefull
ReplyDeleteHaving refined our target age group a few times, and considering some of the ideas given during the design sprint concept (by other teams), I think this is helpful because when you know what the child can do, then you can get an idea of what physical skills could realistically be improved.
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