Showing posts with label week 6. Show all posts
Showing posts with label week 6. Show all posts

Thursday, 10 April 2014

Concept Selection

Concept selection is seen as filtering projects in a rational way based on the Project Design Specifications.

Initially we screened all the concepts developed to eliminate those that were not feasible or did not meet the all of the brief criteria and got 6 main concepts out of 21 ideas:
  • Barnyard Bounce
  • Balance It
  • Hooping Around
  • Pin the Pixels
  • Asobu Box
  • Grid it

In order to make concept selections, we will need a weighted method of analysis. This involves selecting criteria. It is essential that the criteria chosen are unambiguous, understood and accepted by all participants in the evaluation. Once the decision criteria are selected, several approaches can be used to evaluate concepts. We will be using a Decision Matrix. 

Decision Matrix (Weighted Pugh Method) 

- Qualitative & Quantitative


While the Pugh Method was originally purely qualitative, people have since added weighting to include a quantitative element. This method is simple and easy to use and understand and in terms of design, gives us a more visual approach to concept comparison when including product sketches.

The Pugh Matrix is also useful for the design process, as it can aid in improving a concept and refining designs. This is also considered in the method outlined below.

Method:
One concept is chosen as a “datum” (reference). An existing product is usually chosen as a first datum, but if all none exists or all concepts were developed internally, the first datum is usually the concept that the team is drawn to and intuitively chose as the ‘best’. 

Different alternative solutions are compared to the datum and then rated better (+) 
worse (-), or the same (S or 0) on each chosen criteria.

Converge Consulting Group (2011)

Dr Matthew Turner (2010) states that after the comparison, the following should be done:

1) Assess the individual concept scores. Certain concepts will exhibit exceptional strengths, while others will show weakness.

2) Look at the negatives of the strong concepts – 

What do you need to do to the design to improve it and reverse the negative?
Is it possible at all?
If so, in achieving the improvement and reversal, do you in fact reverse one or more of the existing positives?

If it is possible to introduce a modified concept into the matrix do so, do NOT just modify the one you have got and leave it there, as you may wish to go back to it later. This expands the matrix. 

3) Look at the weak concepts and attack their negatives to see whether they can be improved upon (relative to the datum concept – not to some elusive absolute). If they can be improved and other positives are not reversed in so doing, then introduce the revised concepts into the matrix. Eliminate the weak concepts.

4) Repeat the process until you have made a decision or changed a concept that meets the brief and criteria best.


References:

Turner, M 2010. Decision Tools (Lecture Notes). University of Alabama in Huntsville, [available online], accessed 08/04/2014 url:

Converge Consulting Group, 2011.Evaluative Decision Tools, [online], accessed 08/04/2014.  http://advmgmt.net/2011/06/09/evaluative-tools-techniques/  

Wednesday, 9 April 2014

Meeting 7 April 2014

Minutes
Design Thinking Group Meeting - 7 April 2014


All members present

Agenda:
1) Personas2) Individual Concept discussion3) Concept map4) Body storming

Desired Outcomes
Concept map 
20+ concepts

1) Personas
  • Secondary Personas to be developed this week
  • Final personas posted to blog by Mon 14/04

2) Individual concept discussion
  • Each member presented the concepts they worked on during the week. 
  • Concept cards to be posted on blog before Mon 14/04
3) Concept map
All concepts were placed on a concept map (to be posted by Fri 11/04)


4) Body Storming
We did a main sweep of all concepts to narrow down to most feasible concepts based on project brief.
Top 6 concepts were defined as

  • Barnyard Bounce
  • Balance It
  • Hooping Around
  • Pin the Pixels
  • Grid It
  • Asobu Box

Team meeting Thurs 9am to body storm top idea


To be done
Before Friday 11/04:
Concept map up on blog


Before Mon 14/04:
Concept cards and final personas on blog

Before Thurs 17/04:
Journal entry