Minutes
Design Thinking Group Meeting – 11/04/2014
Meeting called to order at
2.00pm
Members Present:
Katie Moon
Bianca Pretorius
Hannah Biddell
Mahmood Khalfan Al-yarubi
Ann-Maree Chua
Srivastava Akanksha
Hirokawa
Agenda:
1)
Evaluation
matrix
2)
User testing
possibilities
1)
Evaluation matrix
Evaluating top 5
alternative concepts (Pin the pixels, Grid it, Asobu box, Balance it, Hooping
around) against dominant concept (Barnyard Bounce) on specific criteria.
Criteria are:
Brief requirements
|
Interactive design principles
|
Skill building (overall)
Targeted and specific
Self sufficient, self
explanatory (mapping)
Original
Physical and
reproducible
Fun factor
Develops/improves a physical skill
Social
Usability
Cost
|
Feedback
Feed-forward
Visibility &
Constraints
Affordances
Feasibility
|
RUN 1
Balance it
Balance it came out as the
most positive within our specific criteria.
Safety à rubber stabilisers under the edges of the foam
board.
Make it more self explanatory/self sufficient
Have
feet marked on the board for levels (i.e. put your feet here)
Put a map/story/adventure/pictures on the board
Fun factor
At a story to the board
Kids
have to move around the board
Physical
skills to be done at each level (stand on one foot, run on the spot)
Affordances
Lights will guide to the centre of the board to start
***Earn your sea legs
(pirate theme) – steady the ship to stop sinking***
***Blue lights - water coming on the board/ship when it is
unbalanced (feed-forward)
OUTCOME
à Improved concept – feet marks, board levels.
à New concept – Pirate
Ship
Grid-it
Grid it came out the most
negative within our specific criteria.
OUTCOME
à Not targeted to a specific skill.
à This concept has been put on hold for the interim.
Asobu box:
Make it more targeted and specific
Add more sensory/touch
elements so users know how to interact with/use the object
Click/stack/pull apart
Make it more specific and
directional – give goals.
Add interactivity (NFC
card)
Options for what you can
do with each object – i.e. Pokedex
Goals to build specific
things
NFC and journal in ipad
Add a modular element to
the box
OUTCOME
à New/improved concept Asobu box 2.0 (NFC, ipad, additions)
Hooping Around:
It’s not a
self-explanatory product; it’s a game with rules.
How to make it more self-explanatory?
Themed? Moving hoops?
OUTCOME
à It is a game, not a product. Making it into more
of a product detracts from it’s originality.
à This concept has been put on hold for the interim.
Pin the Pixels
Make it more skill
building?
Target practice. Reaction
time. Timer
Make the target smaller
and more precise for each level.
OUTCOME
à Improved concept – increase difficulty over levels
with more difficult target practice.
à This concept has been put on hold for the interim.
RUN 2
Comparing the original
Balance It to new/improved concepts. Same criteria as above.
Concepts: Balance it 2.0,
Pirate Ship, Asobu Box 2.0, Barnyard Bounce.
OUTCOME
Pirate ship came out as
the best option from our specific criteria. Second was Barnyard Bounce, third
Balance It 2.0, fourth Asobu Box 2.0.
2) User testing possibilities
Poppy
Kid’s church
Stall option
Secondary user testing –
i.e. teachers, parents, etc.
Meeting adjourned at 5.00
PM
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