Friday, 11 April 2014

Minutes 11-04-14

Minutes
Design Thinking Group Meeting – 11/04/2014

Meeting called to order at 2.00pm

Members Present:
Katie Moon
Bianca Pretorius
Hannah Biddell
Mahmood Khalfan Al-yarubi
Ann-Maree Chua
Srivastava Akanksha Hirokawa

Agenda:
1)   Evaluation matrix
2)   User testing possibilities


1)    Evaluation matrix

Evaluating top 5 alternative concepts (Pin the pixels, Grid it, Asobu box, Balance it, Hooping around) against dominant concept (Barnyard Bounce) on specific criteria. Criteria are:

Brief requirements

Interactive design principles

Skill building (overall)
Targeted and specific
Self sufficient, self explanatory (mapping)
Original
Physical and reproducible
Fun factor
Develops/improves a physical skill
Social
Usability
Cost
Feedback
Feed-forward
Visibility & Constraints
Affordances
Feasibility



RUN 1

Balance it
Balance it came out as the most positive within our specific criteria.

Safety à rubber stabilisers under the edges of the foam board.
Make it more self explanatory/self sufficient
Have feet marked on the board for levels (i.e. put your feet here)
            Put a map/story/adventure/pictures on the board
Fun factor
            At a story to the board
Kids have to move around the board
Physical skills to be done at each level (stand on one foot, run on the spot)
Affordances
            Lights will guide to the centre of the board to start
***Earn your sea legs (pirate theme) – steady the ship to stop sinking***
***Blue lights -  water coming on the board/ship when it is unbalanced (feed-forward)
OUTCOME
à Improved concept – feet marks, board levels.
à New concept – Pirate Ship


Grid-it
Grid it came out the most negative within our specific criteria.

OUTCOME
à Not targeted to a specific skill.
à This concept has been put on hold for the interim.  


Asobu box:

Make it more targeted and specific
Add more sensory/touch elements so users know how to interact with/use the object
Click/stack/pull apart
Make it more specific and directional – give goals.
Add interactivity (NFC card)
Options for what you can do with each object – i.e. Pokedex
Goals to build specific things
NFC and journal in ipad
Add a modular element to the box

OUTCOME
à New/improved concept Asobu box 2.0 (NFC, ipad, additions)


Hooping Around:

It’s not a self-explanatory product; it’s a game with rules.
How to make it more self-explanatory?
Themed? Moving hoops?

OUTCOME
à It is a game, not a product. Making it into more of a product detracts from it’s originality.
à This concept has been put on hold for the interim.


Pin the Pixels

Make it more skill building?
Target practice. Reaction time.  Timer
Make the target smaller and more precise for each level.

OUTCOME
à Improved concept – increase difficulty over levels with more difficult target practice.
à This concept has been put on hold for the interim.


RUN 2

Comparing the original Balance It to new/improved concepts. Same criteria as above.
Concepts: Balance it 2.0, Pirate Ship, Asobu Box 2.0, Barnyard Bounce.

OUTCOME
Pirate ship came out as the best option from our specific criteria. Second was Barnyard Bounce, third Balance It 2.0, fourth Asobu Box 2.0.


2) User testing possibilities

Poppy
Kid’s church
Stall option
Secondary user testing – i.e. teachers, parents, etc.





Meeting adjourned at 5.00 PM

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